Maps.io

 

Maps.io is a personal project for a concept I’m pursuing. In this project I’m showcasing my UX workflow and how I move from my problem to an objective. Below I am showcasing many of the practices and tools I use when thinking through an application. These practices assist me in properly defining, organizing, analyzing, and capturing the needs I desire to be meet for the project.

Maps.io is an application for users to share something like a personalized mixtapes of locations instead of songs. Through the app users will be able to better find new spots in town and the system will help users to save their finds for future visits. The interface is centered around the map to encourage users to explore and try new things.

UX Workflow

My UX workflow can change drastically project to project depending on the objectives and needs of the assignment. Here are some of my most commonly used practices in the context of Maps.io…

Mind Map

I use mind mapping to start off the project to create stream of consciousness brainstorming of the projects depth. I dove deeper in this excercise than I intended but this helped me find the depths of circumstances that need to be accounted for. There are many concepts that are added to this map that I did not pursue any further than this.

Empathy Map

I created an empathy map to get a pulse on my users current experience. Documenting this allows me to think a little deeper about frustrations and actions that my user has. I then can better incorporate their interests in the core functions of the app.

Flow Chart

I created a flow chart as a precursor to a more detailed airframe for this project. This flow chart has the basic skeleton of which pages will exist and how navigation will function but does not have the depth of how each feature will interact with one another. Since the project contains a lot of interactions creating a flow chart before the wireframe allows a better more thorough map of the products bones before building up.

Low Fidelity Mockup

After establishing a general structure in the wireframe I like to make a low fidelity mockup to start creating the big components and some of their placement. I like to do this in two stages, the first bing the building of the mockup and the second being the annotations of the work. I often will repeat these stages until I create enough structure to start adding details. In this app I started by creating the main pages of the app and the general navigation concept. From there I began to work to fill in details to ensure the actions from the wireframe are reflective in the mockup and functional.

Rapid Development

From there I take my low fidelity mockup and begin to rapidly develop the looks of the page. As this development occurs the colors and fonts (if not preset by the master style guide) change and adjust until a look or feel for the product is set. Then the styling and the components are share across all pages of the app to create a high fidelity mockup for production and build. I typically take on this process by creating many versions and revisions until I have a structure that feels right or some that I’m ready to put out for polling or a vote. Below is some insight into that development. In this example the final version has not come into its final form yet, but you can see the process in getting there.

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